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Anti-raid

How every new member is scored, and what happens at each level.

The score

Every new member gets a score from 0 to 100, built from signals in five groups. The strongest signal in each group counts, up to that group's cap, and the groups combine. So three weak signals in three groups count for more than three in one.

GroupSignals
IdentityA new account, no avatar
TimingJoins far above your normal rate, or joins at machine-regular gaps
CohortAccounts made minutes apart, look-alike names or avatars, the same message from several new members
InviteAn invite whose earlier joins were often flagged
BehaviourA link or mass mention straight after joining, AutoMod blocks

No single signal outside the honeypot can push a member to high risk alone.

What happens at each level

LevelScoreIn enforce mode
Suspicious30Nothing. Listed in any open raid incident
Elevated55A 1 hour timeout, only while a raid is open
High risk75, from 2 groupsQuarantine or a 24 hour timeout
Hostile90, from 3 groups during a raidYour raid punishment, quarantine by default

Raids

Scores fade by half every day without a new signal. A raid incident opens when joins spike or when a group of new members look alike, and closes after 15 minutes with no new high risk joins. You can let Astri pause invites for an hour during a large raid; it's off by default.